Tomb Raider muss einmalig über Valves Online-Plattform Steam aktiviert werden. Zwar dürfen sie das Spiel anschließend auf beliebig vielen. Ein Gratis-Wochenende konnte offenbar viele Spieler von Hunt überzeugen, während andere noch den zweiten Teil des Tomb-Raider-Reboots nachholen. Unter dem Titel Tomb Raider [ˈtuːmˌɹeɪdə] (engl. f.: Grabräuber) entstand seit eine Reihe von Computerspielen aus dem Genre der Action-Adventures.
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Tomb Raider Spiel FREE TRIAL VideoTomb Raider 3 Abend (komplettes Spiel) Dies ist ein Film der die komplette Story von dem erschienenen neuen Gamehit Tomb Raider wiedergibt. Wir haben den Verlauf der Story aufgezeichnet und z. Upon release, Tomb Raider became an unexpected success, reaching the top of sales charts and remaining for a time. It went on to sell over 7 million units worldwide. Tomb Raider II was a greater commercial success, with debut sales higher than the first game and total worldwide sales of 8 million units. Tomb Raider - auf GIGA findest du alle Informationen zum Thema Tomb Raider auf einen Blick. Stöbere in aktuellen News und Artikeln zu Tomb. Action Adventure Casual Indie Massively Multiplayer Racing RPG Simulation Sports Strategy More Popular Tags Tomb Raider explores the intense origin story of Lara Croft and her ascent from a young woman to a hardened survivor. - 96% of the 1, user reviews in the last 30 days are positive. Das Spiel ist die konsequente Fortsetzung des TOMB RAIDER Reboot's aus dem Jahr Lara Croft ist gerade dabei die Ereignisse auf Yamatai zu verarbeiten und sucht nach einem Beweis für das Leben nach dem Tod. Dabei kommt sie einer uralten Legende auf die Spur.
Let's talk about the gameplay. For those of you who missed the original game, this game follows the same basic formula. You play from the third-person perspective with Lara always in the front and center screen.
You will climb, jump, swim, shoot and explore your way through tons of levels. Most of the levels are based on flipping switches and finding keys, which did get a bit old after a while.
It is the old "flip this switch and unlock that door so you can flip another switch to unlock another door" type of game. That does oversimplify things, but it sums up a majority of your actions.
Another thing that the developers need to be commended on is the level design. The first level you encounter has you in a cave, which is where you spent most of your time in the original game.
The first thing that came to mind was "lame, more caves. I got real tired of seeing caves in the first game and now I have to work through another game of caves.
The caves make me feel like I am still just playing a game, and keeps it from being too realistic. When Lara started walking around buildings and such, it felt much more realistic.
The developers spent so much time making Lara act real, I am glad they took her out of a cave so the atmosphere was more realistic.
Another cool new feature of Tomb Raider II is that you can now ride various vehicles. The first you will encounter is a speedboat. When you jump into this thing and rev the engine, there is no sneaking up on anyone.
Every time I went for a ride in it, I laughed and thought Tim Allen would be proud. Lara also gets to speed around on a snowmobile, which is a complete blast once you get the hang of driving it.
I really only have two major complaints about the game. The first is the difficulty of the gameplay.
I found myself stuck more times than I care to remember. I didn't die often, but I got stuck frequently.
I can appreciate the developers making the game more challenging, but I think they went a bit too far. One example that you will be faced with fairly early on is that you will have to throw a switch, jump in your boat, and gun the engine so you fly over a ramp.
Then you must drive the boat up a walkway — crashing through a skywalk — and maneuver your way through narrow canals, making it to the exit before the clock chimes 12 times.
If you don't make it, the door closes and you have to try again. Once you know what you are supposed to do, it is not that hard, but figuring this out was a nightmare.
The only thing they forgot to do was make Lara hop on one foot while patting her belly. Without some sort of strategy guide, only the strong will survive.
The other thing that bothered me somewhat was the camera angles. This was a problem in the original and it is still a problem in this game.
There were times where the camera was just not positioned correctly, so you couldn't tell where you were meant to jump.
You did have a manual camera adjust, but it seemed like when the main camera angle was off, the manual adjust was not much help.
This seems to be a problem with lots of 3D-type games, and maybe I should just come to expect this as a side effect, but it still bothered me and it did affect my game on more than a few occasions.
The last thing I want to say about the game may not be the game's fault at all. I had played about 6 hours into the game and just found a new area.
It was late, so I decided to save the game and start up the next day. I went to load my game and it said "load successful," but it did not bring me to my game.
I checked the memory card and it showed a TRII file, but it would not load. There is always a chance that it is the memory card, but I have NEVER had a problem with any other games not saving data.
Needless to say, I was less than thrilled about having to start over from the beginning of the game. The moral of the story is that I would save to two different cards after I got deeper in the game.
Nothing will piss you off more than playing for 16 hours and losing all your info. The best way to describe the graphics would be to say they have been stepped up a notch or two from the original.
The cave level looked a little cleaner, but the game really shines when you get into the cities and buildings. Lara looks awesome and I really enjoyed her lifelike animations.
All in all, the graphics were impressive and at times incredible. Tomb Raider II is definitely a great game, but it was just so tough in spots.
I fear that many gamers will tire of getting stuck all the time and not want to continue. There is so much to see and do in the game that this is a shame.
The switch flipping does get old, but the explorations and animations make up for it. Don't bother renting this game, because you will never finish it in a weekend.
One more thing: Lara is not real, so stop your drooling! Join the female Indiana Jones Laura Croft once again in an adventure that takes her to the ends of the Earth and beyond in Tomb Raider 2.
This time Lara will delve into a tomb beneath the Great Wall of China, a mansion in Venice and a wrecked ship. Unlike the first game, some levels will be set outside.
New weapons and even more treacherous enemies and animals are to be expected this second time around. Lara will also be able to perform new moves, like climbing hand-over-hand up sheer cliff walls.
Everyone's favorite bit gun-totin' babe, Lara Croft, is back for more action with this sequel to last year's hit.
The game's early in development, but it will feature new weapons, new character moves, and stages that take place in the great outdoors.
These screens show some fast-paced excitement-let's hope the final game's that way. Last year Eidos Interactive opened its Tomb and struck serious pay dirt.
Tomb Raider II is being developed by Core Design programmers of the first Tomb Raider game , and the Design boys continue to make Lara look like a dream even as she battles rendered 3D nightmares.
The Golden Age of Greece, and later Rome. Here Lara battles lions, alligators, crazed monkeys and more as she explores ruins of this ancient civilization.
Where the vast power of Egypt rose with the pyramids. Explore buried pyramids and a hidden sphinx while fighting pumas, crocodiles, and some surprising mystical monsters.
All weapons: Walk holding [Shift] one step forward, one step back, rotate in three full circles to the right, and jump backward with [Alt].
Level skip: Walk holding [Shift] one step forward, one step back, rotate in three full circles to the right, and jump forward with [Alt]. Unlimited ammo: Finish the game, then load any previously saved game.
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Gifting on Steam The Steam Community. Support Forums Stats. She also sports an improved wardrobe, including a wetsuit, a leather flying jacket, and a snow gear.
Unfortunately, when looking up close she is still very polygonal in aspect. All the levels are truly 3D; so sometimes when you are at an apparent dead end, the exit may actually just lie hidden in an unexpected direction.
The lighting effects are very good, and dark places are really dark. Sound effects are all well done. Often you are alerted to impending danger by an appropriate tune of music.
I particularly like the sound effects in some of the sunken liner levels. The muffled sounds and the occasional clink of metal are well adapted to the eerie environment!
The installation is straightforward. Only minimal hard disk space about 1 MB is required. The levels and cut scenes are loaded directly from the CD.
Game setup is also simple. A minor nag is that there are only 15 slots to save games. Each saved game has a level name and an order number for example, The Great Wall 15 , but the number only becomes visible once all slots have been filled and after you have restarted the game.
Despite the fact that the publisher has marketed the game as an action adventure, I do not consider this game nor any other of the games in this series as a true adventure game in the traditional sense of the genre.
The adventure component is made of a number of puzzles which have to be solved in order to complete each level.
These mainly consist of switches or levers that have to be moved, sometimes in a specific order. Once you have moved them you often have only a limited time until they reset themselves.
Other puzzles consist of moving blocks to access hidden items.
Aber bei weitem nicht die Tomb Raider Spiel. - InhaltsverzeichnisAktuelle Tests.